Sky is very weird because there are often mobs you don't want to kill,īecause they split into harder mob(s), or may interfere with larger objectives Malo/mala are almost required so I'll mention them again. On you and leave you stranded with no way to bring up reinforcements, a goodĮnchanter or two, and lots of good clerics (one res stick is almost a With defensives, mala/malo from a 60 mage/shaman, a couple necros who won't bail Know your critical classes and make sure you have them: a couple warriors Which in turn makes more people leave because they are bored. Where people leave because the action is slow, forcing you to stop and bring more people Try to have a plan to be able to bring people up Keeping a sustainable force up there is one of the hardest jobsįor new sky leader and crew. One of the key difficulties of sky is bringing up I recommend delegatingĪs much as you can. Leading sky is 10x harder than leading fear or hate. The amount of time spent dueling and zoning. Melees should learn to keep 3 hour corpses when they die to limit General say casters (except wizards) next, then hybrids, then pure melee. Needs their mana the most (getting dueled and corpse summoned makes you OOM). Priority, with paladins and SKs with summon corpse second. Make sure keys are handled appropriately. Necros should have an essence emerald at all times in case of wipeout. It is generally a good idea to have a cleric camped out at all times in case Speed up any bad wipeout, and provide the stone when you need a quick port up of With a few small coffins and several (at least 5) sky stones. Have a mule at a wiz port (Tox wizard spires was always my meeting place) Ideally this would be somebody on the raid who has access to anĮxtra PC and account. Have a cleric camped on the first isle at all times to facilitate bringing up Other guides are pre-kunark and not very relevant these days. I've read some guides that have stuff that is flat out wrong. Item locations.These guides are pretty solid, but be careful when doing This is by far the best single listing of quests, rewards, and quest You may still be able to view the safehouse The best quest/item guide that I have seen is Xekl's Guide has a good info on the mobs and drops. Not to duplicate too much of this info, but I do try to provide more specific Consult this guide for mob names, levels, and abilities. This guide is at least a year or so old, but not There are a few other good guides out there. Thanks to Pini again for helping me with this guide. Sky, I'm sure they would have followed me anywhere. Guildmates and friends who kept coming up to help. Screenshots from sky, you may email me at like to thank Pini and Fardok for going toĪbout all my raids and being my right hand guys. If you have any feedback, corrections, or wish to send me any interesting It covers Bzzazzt and higher isles especially well because they normally How the keys work, how spawning Sirran works, how to summon people between isle,Įtc. This guide assumes you have a basic understanding of the mechanics of sky: Significant leadership experience elsewhere. Suggestions, but I recommend nobody attempting to lead sky unless they've had Sky besides just knowing how to kill things. However, there is a lot to leading and succeeding in I've tried to include all pertinent information you need to get to the topĪnd kill all possible mobs. I hope my guide makes sky more fun for you. Sky can be can be a fun zone to learn, but it can also be a very :) It contains massive amounts of "spoiler" information - consider The tactics discussed don'tĪssume a hoard of level 60's, but they would work well for those folksĪlso. With the average player in the low to mid 50's. This guide is intended to help mitigate some of that pain for the new folks, Sky, if you fail, it's not uncommon that you have to pack up and try again next In most situations if you fail, you just drag corpses, res and try again. One of the most frustrating parts of sky is that screw-ups are raid ending. Normally progressing about oneĪdditional isle each trip as we gained more levels and sky experience. Whichever isle we did for the first time. I would say that each trip we normally failed Like you often see in fear and hate, which fail miserably when attackingĪnd in the start, we did fail. I began attempting sky trips startingĪround October 2000. Stand wide but to climb back again, to retrace one's steps to the upper air. Introduction "It is easy to go down into Hell night and day, the gates of dark Death :) Also, a good many spelling errors, grammar errors, and confusing points have been eliminated. My previous zergling strategy for the Hand wasn't very good. I have updated the sections regarding camping the Spiroc Lord and strategy involved to kill the hand of Veeshan. Finally got to kill that damn Hand that had eluded me so far. So, I came out of retirement and lead another raid.
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